Escape
A brainwavez.org Casual-Game Review
You're trapped in a shaft and the only way out is up in this one-button fast-paced wall-jumping game - but how high can you go? Will you escape?
Escape was a jam entry, and multiple-category winner, in
Ludum Dare 21, a 48-hour game-development contest that ran over a weekend in August last year (the "jam" version offers a 72-hour deadline). The result is a fast-paced, addictive retro-style game that's simple to jump in to but impossible to master.
You play a little purple ninja-like dude who is stuck at the bottom of a large industrial shaft. As you make your first few jumps up the shaft you trigger a laser beam that slowly starts moving upwards, preventing you from returning to the bottom. To survive you need to keep moving, leaping up the sides like a parkour expert. Randomly placed along the walls, however, are spiky things that impart an electrical shock that kills you so you have to avoid both sliding down the walls into the laser beam and accidentally leaping into a spike.
This is a one-button game so you control your character with presses of the ESC key (or W, X, C, UP, ENTER, or SPACEBAR if you would prefer - but where's the fun in that?). The skill comes in learning how to time the jumps and control their height. After a few tries your stress levels will probably be sky high but as a bonus you may get a desk-bound ab workout as you tense up at every key press. As you get used to death after death after death it becomes more of a Zen exercise because the irony, of course, is that there is no escape - just up and up and up forever, until you eventually make a mistake. I'm sure there's some sort of philosophical lesson in there somewhere....
The wonderful pixel art graphics, complete with
vertical parallax scrolling to give the gameplay area visual depth, are paired with retro sound effects and fast-paced chiptune music composed by Guerin McMurry to emulate the style of a game from the 1980s. The game was programmed in ActionScript and
Flixel by Josh Schonstal and the graphics were designed by Ian Brock (collectively
Incredible Ape) and you can read a very interesting
developers' post mortem at the Ludum Dare web site as well as watch a time-lapse video, which is embedded below, of the game being programmed. The game's source code and assets (graphics, sound effects, music, fonts, and a piece of concept art) are also available at
GitHub if you'd like to poke around and see how they did it.
This is an impressive piece of work, especially considering that it was created over a weekend. We're pretty sure that after a few attempts and some mastering of the basics you'll be addicted to trying to beat your best-height high score.
Modified versions of the game are now available for Android devices (roughly R8.00 [?]) via Kongregate Arcade (free) and iOS devices ($0.99 [?]).
Kongregate (Updated Version): http://www.kongregate.com/games/IncredibleApe/escape
Notes: There are two badges available for gamers who have (free) profiles at Kongregate.
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Requirements: Internet connection,
Adobe Flash Player, web browser, mouse, keyboard
Credits:
Created By: Incredible Ape
Programming: Josh Schonstal
Art: Ian Brock
Music: Guerin McMurry (Spamtron)